Improved Quartz Rendering… Still using Quartz Debug so trace dirty rects and to find an efficient way to develop specific and custom UIs
in the SuperCollider language. Currently new test with an interactive Graph View made with it.
here a CYLGraphView:

New Note:
It is now possible to constrain drawing region in SCUserView in supercollider. We, blackrain and i, included with SCImage an extension to SCView to constrain those. Look in SCView documentation. The method to use is refreshInRect !
Currently working on some GUI with SuperCollider… kind of Envelope views or Graph Views with gradients (it does use only the Pen capabilities in SuperCollider… no primitive involved). One sad point about this : SuperCollider does not provide an efficient mechanism for graphics rendering (refreshing the view redraws all of it with clipping region setted or off - i am using QuartzDebug to track down possible issues…). More later.

I have finally put the XFlexWrapper page. And it is possible to download it from here. This free application is a wrapper of the Flex Compiler Shell from Adobe wich was made for XCode. It is packaged as a simple XCode template.
More info on The Project Page
More games with Processing. The MovieMaker is really nice. Everything is so easy. Thx a lot to Ben Fry and Casey Reas for this wanderfull Tool…
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